Creepshow game is a simple one-and-done, albeit enjoyable

Under the creative direction of Brian Clarke (The Mortuary Assistant), PHL Collective developed the newly released Creepshow game. DreadXP published the game on Aug. 13, 2026, and described it as a horror exploration and puzzle game. It was more nuanced than adventure and horror games that I’m used to, so let’s break down why.

Creepshow starts with the meta story of Danny, a 1980s teen looking through a mall that is now in ruins. His motives are unclear at first, with a cast of friends reminiscent of The Breakfast Club joining him in a search for something that involves his father. 

Danny takes a fall into an old comic shop where our beloved Creepshow comics appear for him to read to an ominous character called The Reader. The players get the chance to play through these Creepshow tales as the main character.

The simplicity of the plots are reminiscent of the movies, with graphics that simulate being inside of a comic book. 

“Metamorphic Love” is the first story Danny reads, about a bug-obsessed man struggling with the reality of his wife dying and past due bills, on top of working in fast food with an unempathetic manager. He becomes delusional and hallucinates quite a bit, causing me to question what was real at times. The second story gives us a disgraced priest taking over a church in the countryside called “The Toll Keeper.” The gameplay for both stories involve mundane tasks as the characters lose their grip on reality.

While there was some interesting body horror and mind games, the horror aspect of these stories felt light and safe. I would have loved to see something bold that reflects the intensity we get throughout stories like “Birthday Cake” or “Something to Tide You Over.” I felt as though I were waiting for something to happen until the very end of these stories. The suspense could’ve been turned up a few notches for a true horror experience.

While Creepshow is described as a horror adventure game, I would say it’s much more related to a visual novel in gameplay style. There isn’t much exploring happening, as you only get a couple of different settings for each story. 

The puzzles are few and far between and not too challenging, which I don’t mind too much because I enjoy puzzles that prioritize completing objectives that push the story forward. 

Players will need the WASD keys for movement and a mouse for interacting with items. There isn’t a tutorial so you’ll have to figure things out as you go. The game is simple enough to achieve a playthrough within a few hours, so if you explore you’ll eventually figure things out for yourself.

Complete objectives, read dialogue and watch some brief cutscenes. The straightforward play style seems to focus on the stories and less on feeling like an actual game, hence the visual novel comparison.

Creepshow feels nostalgic and pays homage to the films through a comic book lens. This game is worth a play and adding to your collection if you’re a die hard horror and Creepshow fan. However, if you’re looking for a spooky game with challenges and surprises lurking in the shadows, this may not be the game for you.

The stories didn’t capture the dark and zany tone that I was hoping for, though I appreciate the art style and ambitious decision to make the game an anthology. It’s an entertaining enough game to pass time and discuss with a friend, with no online play needed so you can take it on the go.

I don’t see myself playing Creepshow again, as the replayability is lacking once you know how the stories go. There are no alternate endings or extra scenes, so the developers didn’t give players a reason to come back to it.

Creepshow is a brief gateway to horror gaming and a great marketing tool to get fans to revisit the franchise.

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